
Creat Posudol
Destined for Greatness Inc.
41
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Posted - 2011.11.10 17:44:00 -
[1] - Quote
Nemesor wrote:My out of the box idea of the day. Keep an open mind.
From day one there is one attribute that all Gallente ships have that is superior to all other races. This was obviously a racial trait of some sort whose purpose has been lost in the sands of time.
Gallente ships have more structure points than any other race. A lot more in most cases. The Amarr generally have second most, followed by the Matari then the Caldari. The only exception to my knowledge is the Tech 3 ships where the Amarr suddenly have more structure. This is obviously the design team forgetting about the old racial trait of Gallente.
If there were a few more low slot modules released... like an Advanced damage control II. Say this increased the hull resists by 25 percent and gave a hull HP Boost of 50 percent... increasing the efficiency of reinforced bulkheads (WOW WHO EVER USES THAT MODULE!) even increasing the efficiency of bulkhead and remote bulkhead reppers (Yes they exist in the game, I swear). Switch the active armor bonus's on existing gallente ships over to Structure resist bonuses. Switch MWD bonuses to structure amount bonuses. Now you have a Gallente ship that is beefy, is unaffected by heavy armor plates, and able to fit a nice passive tank with a couple of decent modules. Can other races fit these things? Sure why not. They can't fit them as well as Gallente can. They won't have ships with bonuses to fitting them and they won't have as much structure points.
REAL MEN HULL TANK. (only it wouldn't be a joke this time.)
Nemesor wrote:Magosian wrote:[quote=Torei Dutalis]Big big problem with this. Gallente pilots would be forefitting the boosted resists to armor/shields on t2/t3 ships unless this change also included additional resists were also applied to hull, and I don't see that happening.
Still, the idea is not totally lost on me. Isn't it strange that Amarr/Minmatar not only have the best turrets, but their t2/t3 ships also are best-suited for omni-tanking? Hrm.... There would be tweaks and such made if this ever was implemented. Why couldn't T2 resists be buffed on Hull a little? An additional benefit is that it would open up another option for the logistics ships. The Gallente logistics being remote hull repairers. This is just a basic proposal. Nothing specific. Obviously it would require a lot of adjustments.
Sorry, but this is just a terrible idea. Currently you have 4 races, 2 shield and 2 armor tanking. If you want to buff hull tanking to a true fully grown tanking mechanic for something other than just lulz you'd need to adjust SO MUCH. All of that is much more work and has much more devastating side effects than balancing blasters.
The above mentioned remote-hull-repairing logi idea is a perfect example. Currently there are 4 logistics, 1 per race. Consequently you have 2 for shield and 2 for armor. Then you'd be left with just 1 armor. You forget (or never knew in the first place) that the logi ships for armor (or shild) actually fill different roles. There is a self-sufficient ship (Oneiros / Scimitar) which is cap stable and can also provide tracking links, and there is the counterpart which is not generally cap stable by itself (Guardian / Basilisk) but also doesn't get a tracking link bonus. The later can provide (with logistics V) cap to fleet members who need it, as it only needs one "cap buddy". So depending on fleet size, composition and intended targets there are quire good reasons to use a specific ship. You would totally screw this equilibrium when switching Oneiros to hull tanking. Also, Remote Hull Repairers barely repair enough to heal up a ship over time, let alone to use it as an actual active tank...
Please stop it, this breaks so much stuff and creates a balancing nightmare (3 tanking mechanics instead of 2, which is already hard enough to keep fair). Just stop  |